Patrick Rauland: Just a quick note before today's show, we did have some technical difficulties. You'll hear a slight clicking sound when the guest is speaking. We tried to fix it, but even the original file had these ticking sounds. Sorry about the annoyance, and onto the show.

Patrick: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Christopher Kaspar, who is working on a game called Keeps. Christopher, welcome to the show.

Christopher Kaspar: Awesome, thank you so much for having me. I've listened to a few episodes here, and actually, a couple of my good friends have been on previous episodes, people that have helped me develop Keeps. So, it's an honor. Thanks for having me.

Continue reading “#104 – Christopher Kaspar”

Hello everyone and welcome to another bonus episode of the Indie Board Game Designers Podcast

I just came back from Tabletop Network. If you haven’t heard of it before it’s a conference for game designers.

  • So you’re not playing games
  • You’re not testing prototypes
  • You’re not pitching to publishers

Instead you’re watching talks about game design.

In this episode I’m going to share my favorite talks, what I learned at the event as well as who I think this event is really good for.

Continue reading “#103 – Tabletop Network 2019 Recap”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way.

My name is Patrick Rauland, and today I'll be talking with Jonathan Merchant who designed a game called Squire for Hire, which is an 18 card 1-2 player game where you play a squire trying to shove the best equipment into your rucksack for your hero, which is a theme that I love. We are absolutely going to get into the theme a little bit later. But first, Jonathan, welcome to the show.

Jon Merchant: Thanks, Patrick, thanks for having me.

Continue reading “#102 – Jon Merchant”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week to talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Chris Michaud, former moderator of the Flip the Table podcast. He also designed Roll Estate, which is a roll and write homage to those classic mass-market games we grew up with, but with modern board game mechanisms. Chris, welcome to the show.

Chris Michaud: It's a pleasure to be here. Thank you so much for having me.

Continue reading “#101 – Chris Michaud”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single and week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with David Abelson, who designed WAYK for Fisher Heaton Games.

WAYK is a 1-2 player strategy game where players control robots on a ship whose task it is to awaken all the passengers, to usher them to escape pods before it explodes. David, welcome to the show.

David Abelson: Hi. Thanks for having me.

Continue reading “#99 – David Abelson”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Christopher Yoder, who designed Tangl, which should be on Kickstarter when this episode airs. It is a puzzle game with polynomial shapes. Christopher, welcome to the show.

Christopher Yoder: Hey Patrick. Thanks so much for having me on the show.

Continue reading “#98 – Christopher Yoder”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. 

My name is Patrick Rauland, and today I'll be talking with Laura Erwin, who designed Potions Please, which is a 2-4 player set collection game where you get to collect ingredients and make Potions Please. It should be on the Game Crafter's crowd sale when this episode airs, and I will, of course, have links to that in the show notes and likely as well in the podcast notes. Laura, welcome to the show.

Laura Erwin: Hi, Patrick.

Continue reading “#97 – Laura Erwin”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Cassie Elle who designed Wizard Shelf, an 18-card set collection game which is coming out via Concrete Canoe on their Kickstarter, which I will link to in the show notes. This episode should come out when that Kickstarter is live. Cassie is also a content creator and a board game reviewer, and she's also considering publishing other people's games, so she's also considering becoming a traditional publisher. Cassie, welcome to the show.

Cassie Elle: Thank you for having me on the show.

Continue reading “#96 – Cassie Elle”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about the experience they gained along the way and the lessons they've learned. My name is Patrick Rauland, and today I'll be talking with Brigette Indelicato, who designed The Plot Thickens, which is a storytelling game that she co-designed with a few different people. I have had too much coffee, but Bridget, welcome to the show.

Brigette Indelicato: Thanks so much.

Continue reading “#95 – Brigette Indelicato”