Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Christian Kudahl, who designed a game which was recently signed by White Goblin Games called Unleash, which we're going to talk about in this episode.

It's a CCG-style duelling game where any monster can fight for anyone depending on how much you are willing to pay. I'm excited to chat about that mechanic. In addition, the game itself has a really interesting story. We're going to talk about Christian's story because he's gone from aspiring game designer to signed game designer in very little time, so we're definitely going to chat about that. Christian, welcome to the show.

Christian Kudahl: Thanks a lot, Patrick. I'm very happy to be here.

Continue reading “#106 – Christian Kudahl”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking to Nikki Valens, who designed Quirky CircuitsArkham Horror, and Eldritch Horror. Nikki, welcome to the show.

Nikki Valens: Thank you very much. Hello, everybody.

Continue reading “#105 – Nikki Valens”

Patrick Rauland: Just a quick note before today's show, we did have some technical difficulties. You'll hear a slight clicking sound when the guest is speaking. We tried to fix it, but even the original file had these ticking sounds. Sorry about the annoyance, and onto the show.

Patrick: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Christopher Kaspar, who is working on a game called Keeps. Christopher, welcome to the show.

Christopher Kaspar: Awesome, thank you so much for having me. I've listened to a few episodes here, and actually, a couple of my good friends have been on previous episodes, people that have helped me develop Keeps. So, it's an honor. Thanks for having me.

Continue reading “#104 – Christopher Kaspar”

Hello everyone and welcome to another bonus episode of the Indie Board Game Designers Podcast

I just came back from Tabletop Network. If you haven’t heard of it before it’s a conference for game designers.

  • So you’re not playing games
  • You’re not testing prototypes
  • You’re not pitching to publishers

Instead you’re watching talks about game design.

In this episode I’m going to share my favorite talks, what I learned at the event as well as who I think this event is really good for.

Continue reading “#103 – Tabletop Network 2019 Recap”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way.

My name is Patrick Rauland, and today I'll be talking with Jonathan Merchant who designed a game called Squire for Hire, which is an 18 card 1-2 player game where you play a squire trying to shove the best equipment into your rucksack for your hero, which is a theme that I love. We are absolutely going to get into the theme a little bit later. But first, Jonathan, welcome to the show.

Jon Merchant: Thanks, Patrick, thanks for having me.

Continue reading “#102 – Jon Merchant”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week to talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Chris Michaud, former moderator of the Flip the Table podcast. He also designed Roll Estate, which is a roll and write homage to those classic mass-market games we grew up with, but with modern board game mechanisms. Chris, welcome to the show.

Chris Michaud: It's a pleasure to be here. Thank you so much for having me.

Continue reading “#101 – Chris Michaud”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single and week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with David Abelson, who designed WAYK for Fisher Heaton Games.

WAYK is a 1-2 player strategy game where players control robots on a ship whose task it is to awaken all the passengers, to usher them to escape pods before it explodes. David, welcome to the show.

David Abelson: Hi. Thanks for having me.

Continue reading “#99 – David Abelson”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Christopher Yoder, who designed Tangl, which should be on Kickstarter when this episode airs. It is a puzzle game with polynomial shapes. Christopher, welcome to the show.

Christopher Yoder: Hey Patrick. Thanks so much for having me on the show.

Continue reading “#98 – Christopher Yoder”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. 

My name is Patrick Rauland, and today I'll be talking with Laura Erwin, who designed Potions Please, which is a 2-4 player set collection game where you get to collect ingredients and make Potions Please. It should be on the Game Crafter's crowd sale when this episode airs, and I will, of course, have links to that in the show notes and likely as well in the podcast notes. Laura, welcome to the show.

Laura Erwin: Hi, Patrick.

Continue reading “#97 – Laura Erwin”