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Category: Podcast

#86 – Nicholas Yu

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Nicholas Yu, who designed Eternal Dynasty, Hero Brigade, and Adventure Tactics. I'm going to butcher this– Domianne's Tower, which should be live on Kickstarter when this episode airs. Did I pronounce it right?

https://www.kickstarter.com/projects/letimangames/adventure-tactics-a-co-op-tactics-campaign-for-1-5-players/

Nicholas Yu: Yeah, you got it. Got it in one try. Thanks for having me.

#85 – Nathan Meunier

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Nathan Meunier who designed The Blessed Dark, which is on Kickstarter right now. Nathan, welcome to the show.

Nathan Meunier: Hey, thanks for having me.

#84 – Simple Elegance: Resolution

Patrick Rauland: Hello, everyone. Welcome to another episode– A bonus episode of the Indie Board Game Designers podcast. This is the sixth and final installment in the Simple Elegance series. We spent, “We” being me and Cody, spent the last three months or so working, preparing, and entering a game into the Simple Elegance contest on The Game Crafter.

Patrick Rauland: This is just the final episode about how everything went. We're going to talk about how our process went, and also about all the other games submitted. This one will probably be a little bit longer than the rest just because there's a lot of stuff to get through. But before we get onto the contest, Cody, how are things going?

Cody Thompson: Good, Patrick. Thanks for having me back for one final episode before you boot me off the channel forever.

#83 – Julio Nazario

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking to Julio Nazario, who designed and signed a handful of games, although none of them have come out quite yet. Julio, welcome to the show.

Julio Nazario: Hey Patrick. Thanks for having me.

#82 – Christopher Wiley

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking to Christopher Wiley, who designed a ton of prototypes which are available on his website or through print and play, or through The Game Crafter. Some of them, there's a lot–

Christopher, welcome to the show.

Christopher Wiley: Thanks, Patrick. I'm so excited to be on the show today.

#80 – Ryan Langewisch

Patrick Rauland: Hello, everyone. Welcome to another episode of The Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Ryan Langewisch, who designed Tasty Humans, which is a game about eating humans and trying to fit them in your belly. It should be on Kickstarter when the episode is released. Ryan, welcome to the show.

Ryan Langewisch: Thanks for having me.

#79 – Jennifer Burkhart

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Jennifer Burkhart who designed Panic Mode! Jennifer, welcome to the show.

Jennifer Burkhart: Why thank you. Happy to be here.

#78 – Eric Raué

Patrick Rauland: Hello, everyone. Welcome to The Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Eric Raue, who designed Town Builder: Coevorden, which was just on Kickstarter earlier this year and you can still preorder it. He also makes board game companion apps, Shop ‘N Time and Zombie Slam. Eric, welcome to the show.

Eric Raue: Thanks.

Patrick: Did I get Coevorden, right?

Eric: Coevorden.

Patrick: Coevorden, there we go. That sounds much better.

Eric: It's Coevorden.