Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week to talk about their experience in game design and the lessons they've learned along the way. 

My name is Patrick Rauland, and today I'll be talking with Sarah Rowan, who currently is working on a game called Soothsayer, which is a storytelling game where everyone plays oracles, and you use the stars to predict the future. It should be on Kickstarter when this episode airs, assuming I don't mess up the schedule or something like that. But it should be on Kickstarter. Sarah, welcome to the show.

Sarah Rowan: Hi, welcome to you too.

Continue reading “#94 – Sarah Rowan”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Ryan Hoye, who designed Icy Dice.

Which is a two-player semi co-op worker allocation/route builder, which we are definitely going to talk about– Also, roll and write, which we're definitely going to talk about today. It's also part of a roll and write anthology, Dice & Ink by Inkwell Games, which is coming up on Kickstarter soon. We are going to try to get this episode posted during the campaign, but it might just have ended. I'm going to do everything I can to get it posted during the campaign. So it will either have just finished or be live right now. Ryan, welcome to the show.

Ryan Hoye: Thanks for having me on.

Continue reading “#93 – Ryan Hoye”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Len Kendall, who works for a large video game company that you definitely know. He designed Western Tropic, which combines poker and deck building and area control and will be available on Kickstarter when this episode airs, and Devil's Advocate, which is a party game that launched a few years ago on Kickstarter. Len, welcome to the show.

Len Kendall: Thank you very much, Patrick.

Continue reading “#92 – Len Kendall”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking to Liberty Kifer, who designed Crystallo, which is a Solitaire puzzle game. Now we're going to talk about that game Crystallo, and how much money it raised and how well it's done on Kickstarter, then we're also going to talk about what happens after you have an initial success on Kickstarter or with your game, so stick around for that because I'm really excited to chat about a different topic after that. Liberty, welcome to the show.

Liberty Kifer: Hi. Nice to talk to you, Patrick.

Continue reading “#91 – Liberty Kifer”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Chris Rossetti, who designed Brace for Impact! and 11:59. He also runs Rampage Games. Chris, welcome to the show.

Chris Rosetti: Thank you for having me. I'm excited.

Continue reading “#90 – Chris Rossetti”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week to talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking to Jessica Creane who designed a destructible tabletop game called Schrodinger's Cat, a game theater piece running in New York City called Chaos Theory, a gamified philosophy salon called Know Thyself, and a collaboration with the National Park Service that includes conversation games about climate change. I don't even know what a game theater piece is, nor a gamified philosophy salon, so we will get into all that in the show. Jessica, welcome to the show.

Jessica Creane: Hi, Patrick.

Continue reading “#89 – Jessica Creane”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking to Michael and Christina Pittre, who designed On The Rocks, which is a game about making drinks. It's on Kickstarter as we're recording and will likely be done when this episode is released. Michael, Christina, welcome to the show.

Christina Pittre: Hi, thank you for having us.

Michael Pittre: Thank you.

Continue reading “#88 – Michael & Christina Pittre”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers Podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way.

Patrick: My name is Patrick Rauland, and today I'll be talking with Zach Horton, who designed Mehen, which is a game played in ancient Egypt over 4,500 years ago. I played a prototype of this at Origins on an insanely gorgeous board, and I have a couple of photos that I took, which I will include in the show notes. In the meantime, Zach, welcome to the show.

Zach Horton: Thank you so much.

Continue reading “#87 – Zach Horton”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Nicholas Yu, who designed Eternal Dynasty, Hero Brigade, and Adventure Tactics. I'm going to butcher this– Domianne's Tower, which should be live on Kickstarter when this episode airs. Did I pronounce it right?

https://www.kickstarter.com/projects/letimangames/adventure-tactics-a-co-op-tactics-campaign-for-1-5-players/

Nicholas Yu: Yeah, you got it. Got it in one try. Thanks for having me.

Continue reading “#86 – Nicholas Yu”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Nathan Meunier who designed The Blessed Dark, which is on Kickstarter right now. Nathan, welcome to the show.

https://www.kickstarter.com/projects/nmeunier/the-blessed-dark-a-cult-themed-mint-tin-card-dice-game

Nathan Meunier: Hey, thanks for having me.

Continue reading “#85 – Nathan Meunier”