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Indie Board Game Designers Podcast Posts

#82 – Christopher Wiley

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking to Christopher Wiley, who designed a ton of prototypes which are available on his website or through print and play, or through The Game Crafter. Some of them, there's a lot–

Christopher, welcome to the show.

Christopher Wiley: Thanks, Patrick. I'm so excited to be on the show today.

#80 – Ryan Langewisch

Patrick Rauland: Hello, everyone. Welcome to another episode of The Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Ryan Langewisch, who designed Tasty Humans, which is a game about eating humans and trying to fit them in your belly. It should be on Kickstarter when the episode is released. Ryan, welcome to the show.

Ryan Langewisch: Thanks for having me.

#79 – Jennifer Burkhart

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Jennifer Burkhart who designed Panic Mode! Jennifer, welcome to the show.

Jennifer Burkhart: Why thank you. Happy to be here.

#78 – Eric Raué

Patrick Rauland: Hello, everyone. Welcome to The Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Eric Raue, who designed Town Builder: Coevorden, which was just on Kickstarter earlier this year and you can still preorder it. He also makes board game companion apps, Shop ‘N Time and Zombie Slam. Eric, welcome to the show.

Eric Raue: Thanks.

Patrick: Did I get Coevorden, right?

Eric: Coevorden.

Patrick: Coevorden, there we go. That sounds much better.

Eric: It's Coevorden.

#76 – Jordan Sorenson

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking to Jordan Sorenson, who designed Muse, and he's working on a game about navigating by the stars. Jordan, welcome to the show.

Jordan Sorenson: Hello. Thanks for having me.

#75 – Darren Terpstra

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Darren Terpstra, who designed Ignite, which recently funded on Kickstarter. Darren, welcome to the show.

Darren Terpstra: Thanks so much for having me.

#74 – Simple Elegance: Variable Player Powers

Patrick: Hello, everyone. Welcome to another bonus episode of the Indie Board Game Designers podcast. This is the fourth installment of the Simple Elegance series, which is all about myself and Cody preparing for the Simple Elegance contest on The Game Crafter.

Patrick: As of the time of this recording, we have 27 days left, which both Cody and myself are thinking, “That is not a lot of time.” We're going to talk about final playtesting, and we're probably going to have at least one more episode. In that next episode, we are probably going to talk about preparing our game on The Game Crafter to submit it to the contest on time. So if you haven't listened to the series before, I recommend you start at the beginning and listen to Simple Elegance one, two, and three. Then listen to this one, which is the fourth installment. Anyway, Cody, how are you doing?

#73 – Joshua J Mills

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking to Josh Mills, who designed Big Easy Busking. Josh, welcome to the show.

Josh Mills: Thank you for having me, I'm ready to hear some more music.