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Indie Board Game Designers Podcast Posts

#70 – Simple Elegance: Moar Prototypes

Patrick: Hello, everyone. Welcome to another bonus episode of the Indie Board Game Designer podcast. Normally I talk to and interview guest game designers, and we talk about their experience in game design, but this is the third installment of the Simple Elegance series which is all about myself and another person preparing for the Simple Elegance contest on the Game Crafter.

So, this is a bonus episode. In this episode, we're going to be talking about new prototypes and some of the iterations we made on our games. If you haven't already heard the first two episodes (1 & 2), you should probably go back and listen to those, just so you know what we're talking about. But yeah, that's what we're going to be talking about. Cody, how are you doing?

Cody: Hey, Patrick. I'm doing well. I haven't been kicked off the podcast yet, so that's a win.

Patrick: I don't know what you'd have to do to be kicked off. There's very few things that would warrant being kicked off, but maybe that can be a new game.

Cody: “How to get kicked off Patrick's podcast,” I'll start prototyping it.

#69 – Helana Hope & Jessey Wright

Patrick Rauland: Hello everybody, welcome to the Indy Board Game Designer. I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they learned along the way. My name is Patrick Rauland, and today I'll be talking with Helana Hope and Jessey Wright about their game Kingdom Rush: Rift of Time. I should also mention Sen-Foong Lim is also a designer for the game, but it was a bit tricky to get three guests on the call so I will have to have Sen on the show for a future episode. But for right now, Jessey Wright and Helana, welcome to the show.

Jessey Wright: Thank you.

Helana Hope: Thank you so much.

#68 – Jim Fitzpatrick

Patrick Rauland: Hello everyone, and welcome to another episode of the Indie Board Game Designers Podcast where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking to Jim Fitzpatrick who designed Mission to Planet Hexx. He's one of those people that goes to all of the cons and knows all the people, so I hope to learn some new things from him. Jim, welcome to the show.

Jim Fitzpatrick: It's great to be here. Hi.

#67 – Joe Hopkins

Patrick Rauland: Hello everyone and welcome to the Indie Board Game Designers Podcast, where I sit down with a different, independent game designer every single week, and we talk about their experience in game designing and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Joe Hopkins who designed Endangered, which as we're speaking is on Kickstarter, this episode will come out right after the Kickstarter ends, there will be some late pledging. But you can check it out on Kickstarter and find the late pledging link. Joe, welcome to the show.

Joe Hopkins: Thanks for having me.

#66 – Clinton Morris

Patrick Rauland: Hello everyone. And welcome to the Indie Board Game Designer's podcast, where I sit down with a different independent game designer every single week and we talk about their experience in game design and the lessons they learned along the way. My name is Patrick Rauland and today I'll be talking to Clinton Morris, who designed Hunt the Ravager, which will be on Kickstarter when this episode airs. Clinton, welcome to the show.

Clinton Morris: Hey, thanks for having me. I appreciate it.

#65 – Patrick Braun

Rauland: Hello everyone, and welcome to the Indy board game designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way.

Rauland: My name is Patrick Rauland, and today I'll be talking to another awesome human, because his name is Patrick Braun, who designed Silent Army. So, second Patrick, welcome to the show.

Braun: Hey Patrick. Thanks for the invitation. It's great to be here.

#64 – Simple Elegance: Crude Prototypes

Patrick Rauland: Hello, everyone, and welcome to another bonus episode of The Indie Board Game Designers Podcast. As we talked about in the last Simple Elegance episode, The Game Crafter recently announced a Simple Elegance contest, so me and my friend Cody, we're gonna go through ever step of the game design process with you. And I'll be doing this with … Sorry, Cody Thompson. There we go, let me give you his whole name. Cody, how are you doing?

Cody Thompson: Good. How are you doing, Patrick?

#63 – Andy Lajoie

Patrick Rauland: Hello, everyone, and welcome to the Indy Board Game Designers podcast, where I sit down with a different independent game designer every single week. We talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'm talking to Andy Lajoie, who designed If Mama Ain't Happy, which is basically a game where you win by wiping out the human race as Mother Nature. It should be on Kickstarter when this episode is released. Andy, welcome to show.

Andy Lajoie: Good to be here, Patrick.