Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design, and the lessons they've learned along the way.

My name is Patrick Rauland, and today I'll be talking with Thomas Shepherd, who designed Viking Games, Dodgeball, Pirates, Wizards, and Witches, Djinns of the High Desert and a ton more. I should say, he's also in my local playtest group and I also saw him at Tabletop Network. So Thomas, welcome to the show.

Thomas Shepherd: Hey, Patrick. It's good to be here.

Continue reading “#117 – Thomas Shepherd”

If you've been listening to my show you probably heard about my game Mintsugi. 

I entered Mintsugi into the Mint Tin Challenge on The Game Crafter

  • The deadline was October 28 2019
  • And the results are finally in!
  • There were 183 entries into the contest
  • And Mintsugi got 3rd place which I’m pretty pumped about!

First I want to talk about the detailed results and feedback from the contest.

Then I want to talk about what I want to want to do with Mintsugi moving forward

Continue reading “#116 – Mint Tin Challenge Results”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way.

My name is Patrick Rauland, and today I'll be talking with Ken Franklin who designed The Mansky Caper and Imagineers with Chris Leder, he was part of the design team for Tsuro: Phoenix Rising, and this coming summer a few other designers and himself are working on a new Back to the Future cooperative game which should be coming out by Ravensburger.

And just as a bonus fact, his son Matt Franklin illustrated Fry Thief and some of my other games, like Mintsugi. Lots of cool connections there. Ken, with that giant introduction, welcome to the show.

Continue reading “#115 – Ken Franklin”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way.

My name is Patrick Rauland, and today I'll be talking with Tim Fowers, who designed a bunch of games. Many of them you've probably heard of. I think the two that I'm most familiar with are Burgle Bros and Fugitive. There's also Paperback, Hardback and Sabotage, and a bunch of other games. He also put together the Tabletop Network Conference, which I talked about already in episode 103, so you can go back and listen to my thoughts on the conference. Tim, welcome to the show.

Tim Fowers: Hey, thanks for having me.

Continue reading “#114 – Tim Fowers”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way.

My name is Patrick Rauland, and today I'll be Fertessa Alyse, who designed theBook of Villainy. We're going to be talking about how she's working on the Book of Villainy, her awesome work in progress thread, and we're also going to chat about the Tabletop Network Event Conference, which is where we met. Fertessa, welcome to the show.

Continue reading “#113 – Fertessa Allyse”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. 

My name is Patrick Rauland, and today I'll be talking with Alisha Volkman, who designed War Torn, which I played at Protospiel Madison back in 2018, and Duanwu, which got first place in a Holiday Design Contest. She also works at The Game Crafter, and she also does illustrations for lots of board game designers. We are going to talk about all of these topics. Alisha, welcome to the show.

Alisha Volkman: Thank you, Patrick. I am excited to be here. It's going to be a blast, I think.

Continue reading “#112 – Alisha Volkman”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Eric Alvarado, who designed Vinyl. Eric is also the project manager and game developer for Talon Strikes Studios. Eric, welcome to the show.

Eric Alvarado: Thank you very much.

Continue reading “#111 – Eric Alvarado”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. 

My name is Patrick Rauland, and today I'm going to be talking with John Lash, who designed Cage Match. He's also had some interesting publishing choices which we're going to chat about on the show today. John, welcome to the show.

John Lash: Thanks so much, Patrick. Great to be on with you.

Continue reading “#110 – John Lash”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers Podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Fabian Fischer, who designed Crimson Company alongside Dario Reinhardt, who was on in Episode 50. They just recently designed an expansion called Crimson Company: The Other Side, which is on Kickstarter as we're recording. Fabian, welcome to the show.

Fabian Fischer: Hi. Thanks for having me.

Continue reading “#109 – Fabian Fischer”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way.

My name is Patrick Rauland, and today I'll be talking with Wes Woodbury, who designed Duel of the Dragons and Legends of Novus. Wes, welcome to the show.

Wes Woodbury: Hey Patrick. Great to be here.

Continue reading “#108 – Wes Woodbury”