Press "Enter" to skip to content

Indie Board Game Designers Podcast Posts

#46 – Steven Aramini

Patrick Rauland: Hello, everyone, and welcome to the Indie Board Game Designers Podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design.

I’m Patrick Rauland, and today I’m going to be talking with Steven Aramini, who is actually a pretty well-known game designer, and by pretty well known, I mean I have actually heard about him before he came on the show, because he’s made games like Sprawlopolis, which I love, Tricky Tides, and a game that’s currently on Kickstarter, Animal Kingdoms. Steven, welcome to the show.

Steven Aramini: Hey. Thank you for having me.

#45 – Kathryn Hymes

Patrick Rauland: Hello everyone, and welcome to the Indie Board Game Designers Podcast where I sit down with a different independent game designer every single week. We talk about their experience in game design and the lessons they’ve learned to get to where they are today. My name is Patrick Rauland and today I’m going to be talking with Kathryn Hymes who is one of the founders of Thorny Games which makes games about language and crytography. She is also the cohost on a different … Hold on, The Game Design Round Table Podcast. I hope I got that right. Yeah. You have some awesome games that you’ve recently put out that I want to talk about. So Kathryn, welcome to the show.

Kathryn Hymes: Thank you so much. I’m excited to be here.

#44 – Eric Williams

Patrick Rauland: Hello, everyone, and welcome to the Indie Board Game Designers Podcast where I sit down with a different independent game designer every single week and talk about their experience in game design. My name is Patrick Rauland and today I’m going to be talking with Eric Williams who is another local game designer here in Denver.

Patrick Rauland: About a year a half ago, just to give you guys some context, I attended my first game testing Meetup here in Denver and it was either the first meeting or the second meeting, but I actually played his game called House Rules at that Meetup. So, it’s really cool … I went to my first prototyping Meetup about a year and a half ago and played his game and now it’s on Kickstarter and it feels like it’s coming full circle.

Eric Williams: We’ve come full circle, yes.

Patrick Rauland: Yeah.

Eric Williams: The circle of life seems to roll on.

Patrick Rauland: Eric, welcome to the show.

Eric Williams: Thank you. Thanks for having me on. This is fun.

#43 – Arthur Franz

Patrick Rauland: Hello, everyone. And welcome to the Indie Board Game Designers Podcast where I sit down with a different independent game designer every single week and we talk about their experience in game design.

Patrick Rauland: My name is Patrick Rauland and today I’m going to be talking with Arthur Franz who is the designer behind Breakaway Football through Uplink Underground Games, which is his publishing company.

#42 – Christina Scamporrino

Patrick Rauland: Hello everyone and welcome to Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week and we talk about their experience in game design and the lessons they’ve learned to get where they are today. My name is Patrick Rauland and today I’m going to be talking with Christina Scamporrino who is the designer behind Money Buns, which sounds … just has like a lovely … it just rolls off the tongue. It’s on Kickstarter right now as we’re recording. And it will probably finish when this episode comes out. Christina, welcome to the show.

Christina Scamporrino: Thank you so much Patrick, it’s nice to be here.

#38 – Dan & Connie Kazmaier

Patrick Rauland: Hello everyone and welcome to The Indie Board Game Designer Podcast, where I sit down with a different independent game designer each week to talk about their experience in game design, and the lessons they’ve learned to get to where they are today. My name is Patrick Rauland, and today I’m going to be talking with Dan and Connie Kazmaier from Deep Aqua Games, who are the designers behind an upcoming game called Chai. Dan and Connie, welcome to the show.

Connie Kazmaier: Thank you, Patrick.

Dan Kazmaier: Yeah, thanks.

Patrick Rauland: So you are the first … so you are the guinea pigs, I’m trying a new segment out with you.

Dan Kazmaier: Awesome.

Patrick Rauland: Are you ready for this exciting new segment, where there’s a little game in the beginning?

Connie Kazmaier: Mm-hmm (affirmative)

Dan Kazmaier: Yeah, we were born ready.

#37 – Jackson Pope

Patrick Rauland: Hello everyone, and welcome to Indie Board Game Designers podcast where I sit down with a different independent game designer every single week to talk about their experience in game design, and what they’ve learned along the way. My name is Patrick Rauland and today I’m going to be talking with Jackson Pope, who is both a game designer, and I’m going to say game maker or game crafter, as in someone who actually likes making the components for games, which we are definitely going to talk about. He’s the publisher behind four different games, and he’s working on FlickFleet, which should be on Kickstarter by the time you hear this. Jackson, welcome to the show.