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Indie Board Game Designers Podcast Posts

#61 – Justin Blaske

Patrick Rauland: Hello everyone and welcome to the Indy Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way.

Patrick Rauland: My name is Patrick Rauland, and today I'll be talking to Justin Blaske, who designed Mint Works, Mint Delivery and a game that's on Kickstarter right now, Area 1851:Express. Justin, welcome to the show.

#60 – Jonathan Woodard

Patrick Rauland: Hello everyone, and welcome to the Indie Board Game Designers podcast where I sit down with a different independent game designer every single week and we talk about their experience in game design and how they got to where they are today. My name is Patrick Rauland and today I'll be talking with Jonathan who designed Potemkin Empire, which is on Kickstarter as this episode airs. He is also a local designer here to Denver, which I think makes him the third Denver area designer, and I have a few more in the Denver area that I'm looking to bring on the show in just a little bit. But Jonathan, welcome to the show.

Jonathan Woodard: Thanks for having me.

#59 – Brian Compter

Patrick Rauland: Hello everyone and welcome to the Indie Board Game Designers Podcast where I sit down with a different independent game designer every single week and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking to Brian who designed Ludus Senatus. Did I pronounce that right?

Brian Compter: It's Ludus Senatus but that's close enough.

Patrick Rauland: Senatus. All right. Ludus Senatus is live on Kickstarter right now. It happens to be in the Concrete Canoe campaign along with last week's guest, Michael Cofer's game Sengoku, so you can get these games together if you like. So it's kind of cool to interview two people on the same campaign back to back. Brian, welcome to the show.

#58 – Lillian Medville

Patrick Rauland: Hello everyone and welcome to the Indie Board Game Designers Podcast, price it down with a different independent game designer every single week and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland and today I'm going to be talking with Lillian Medville, who designed, Your Privilege Is Showing and she has a Ted Talk basically about her game and I will definitely include both links to both of those in the show notes. Lilian, welcome to the show.

Lillian Medville on TEDxBeaconStreet

Lillian Medville: Thank you. Thank you so much for having me.

#57 – Michael Cofer

Patrick Rauland: Hello, everyone, and welcome to the Indie Board Game Designer's Podcast, where I sit down with a different independent game designer every week and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today, I'll be talking with Michael Cofer who designed Sengoku (on Kickstarter now), Gadgeteers, along with Dan Letzring who was on episode 10, and a bunch of other games. Michael, welcome to the show.

Michael Cofer: Thank you, Patrick, I'm really happy to be here, and can I just tell you, I was literally bobbing my head to the intro.

#56 – Jay Cormier

Patrick Rauland: Hello everyone and welcome to the Indie Board Game Designers Podcast or sit down with a different independent game designer every single week and we talk about their experience in game design and the lessons they learned along the way.

Patrick Rauland: My name is Patrick Rauland and today I'll be talking with Jay Cormier who designed Belfort, In the Hall of the Mountain King, Junk Art and probably more than that. Jay welcome to the show.

#55 – Kickstarter Diary for Fry Thief

Patrick Rauland: Hello everyone. This is a bonus episode of the Indie Board Game Designers Podcast. So I'm about to run a Kickstarter campaign for my game, Fry Thief. And since Kickstarter is such a popular channel where we see a ton of new board games … I've personally bought dozens of board games through Kickstarter. And it's the channel not only where experienced publishers can launch stuff, but it's in a channel where anyone can launch a project. Everyone in the board game world talks about Kickstarter. There are a million people in the board game world who are willing to regurgitate some knowledge from other creators, which can be useful. It is helpful when people sort of amplify messages from other creators because that way it spreads the message, which I think can be helpful. But there's very little evidence about what works and what doesn't.

#54 – Till Engel

Patrick Rauland: Hello everyone and welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Till Engel, who designed Adellos.

Patrick Rauland: Till, welcome to the show.

Till Engel: Thank you.

Patrick Rauland: First of all, you're from Germany. So how bad did I mess up your name and/or the name of your game?

Till Engel: Very happy with you pronouncing my name. It worked out fine.

#53 – Adam Rehberg

Patrick Rauland: Hello everyone and welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week And we talk about their experience in game design and the lessons they've leaned along the way. My name is Patrick Rauland, and today I'll be talking with Adam Rehberg, who runs Adam's Apple Games. He's one of the designers on Swordcrafters. He designed Brewin' USA, and Thrive will be coming out on Kickstarter February 26th. So it should be out already by time this airs. Adam welcome to the show.

Adam Rehberg: Thanks so much Patrick. Excited to be here.