Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'm going to be talking with Sam and Ed Stockton, who designed Cult of the Deep.

Now, normally I talk with people right before their Kickstarter comes out, right after the Kickstarter comes out, or maybe a little bit later after that. But in this case, what's cool is the game is done, Cult of the Deep, but the Kickstarter is going to be coming out next year, so we might be able to get into some different topics in this interview. With that, Sam and Ed, welcome to the show.

Sam Stockton: Thank you.

Ed Stockton: Thanks for having me.

Continue reading “#151 – Sam & Ed Stockton”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'm very excited to be talking to Lea Velocci and Lori Love, who designed Word Hustle and BUNGEE, which are going to be coming out very shortly. Lori and Lea, welcome to the show.

Lea Velocci: Hi, Patrick.

Lori Love: Thanks for having me.

Continue reading “#150 – Lori Love & Lea Velocci”

Patrick: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'm going to be talking with David Hayes, who designed Iron Cauldron with me back in Episode 26, the Roll and Write Game Jam episode.

So, David and I are going to be getting into– I think I would call David a games enthusiast, and a game designer dabbler. As in, someone who loves games but doesn't design them very often. He basically designed a game because I bugged him to design a game, so today, I want to get into that aspect of game design, where you don't have to do it super hardcore all the time. With that introduction, David, welcome to the show.

David: Thank you. It's good to be here.

Continue reading “#149 – David Hayes”

Patrick: Hello, everyone. Welcome to Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'm going to be talking with Rob Newton, who designed Sonora, Shuffle Grand Prix— Sorry, it's the end of the day here, and I'm stumbling on my words. Mixtape and a bunch more. Rob, welcome to the show.

Rob: Hi. Glad to be here.

Continue reading “#148 – Rob Newton”

Patrick Rauland: Hello, everyone, and welcome to Indie Board Game Designers Podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'm going to be talking with Joe Slack, who designed Relics of Rajavihara. Joe, welcome to the show.

Joe Slack: Hey, Patrick, thanks for having me. I'm excited to be here.

Continue reading “#147 – Joe Slack”

Patrick: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer to talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'm going to be talking with Aaron Moline and Eric Manahan, who designed Antematter, which is a combination of poker and space strategy.

It looks like a 4x game, it is launching on Kickstarter a couple of days after we record, and it'll probably be out for about a week or so before this episode comes out. So, I will have a link for the Kickstarter in the show notes. Last thing, Aaron is the co-creator, and Eric is the creative director. Aaron and Eric, welcome to the show.

Aaron: Thank you.

Eric: Thank you.

Continue reading “#146 – Aaron Moline & Eric Manahan”

Patrick: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer, and we talk about their experiences in game design and the lessons they've learned along the way.

My name is Patrick Rauland, and today I'm going to be talking with Pete Jank, who designed a bunch of games on The Game Crafter, including– I've got a whole list here. Pocket Slimes, Soda Pop City, Starfall, Quest for the Last Pixel, Villages, Master of Disguise, Drunk Driver, Amethyst, and Evolution X. That's a lot. Pete, welcome to the show.

Pete: Howdy. How's it going, everybody?

Continue reading “#145 – Pete Jank”

Patrick: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'm going to be talking with Ta-Te Wu, who designed Cat Sudoku, Cat Rescue— I'm going to try to pronounce this one, Di Renjie, Kung Pao Chicken and a bunch more. Ta-Te, welcome to the show.

Ta-Te: Thank you, Patrick.

Continue reading “#144 – Ta-Te Wu”

Patrick: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer and talk about their experience in game design and the lessons they've learned along the way.

My name is Patrick Rauland, and today I am going to be talking with Cameron Art, who designed Vowl. Cameron, welcome to the show.

Cameron: Thank you for having me, Patrick.

Continue reading “#143 – Cameron Art”

Patrick: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way.

My name is Patrick Rauland, and today I'm going to be talking with Kris Fosh, who designed Catapult Kingdoms, which is on Kickstarter as we are recording. It'll probably be off Kickstarter by the time you hear this, by about a week or so. There will be late backing, and we will talk about that a little bit later, but Kris, welcome to the show.

Kris: It is great to be here, thank you. Thanks for the call.

Continue reading “#142 – Kris Fosh”