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Indie Board Game Designers Podcast Posts

#65 – Patrick Braun

Rauland: Hello everyone, and welcome to the Indy board game designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way.

Rauland: My name is Patrick Rauland, and today I'll be talking to another awesome human, because his name is Patrick Braun, who designed Silent Army. So, second Patrick, welcome to the show.

Braun: Hey Patrick. Thanks for the invitation. It's great to be here.

#64 – Simple Elegance: Crude Prototypes

Patrick Rauland: Hello, everyone, and welcome to another bonus episode of The Indie Board Game Designers Podcast. As we talked about in the last Simple Elegance episode, The Game Crafter recently announced a Simple Elegance contest, so me and my friend Cody, we're gonna go through ever step of the game design process with you. And I'll be doing this with … Sorry, Cody Thompson. There we go, let me give you his whole name. Cody, how are you doing?

Cody Thompson: Good. How are you doing, Patrick?

#63 – Andy Lajoie

Patrick Rauland: Hello, everyone, and welcome to the Indy Board Game Designers podcast, where I sit down with a different independent game designer every single week. We talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'm talking to Andy Lajoie, who designed If Mama Ain't Happy, which is basically a game where you win by wiping out the human race as Mother Nature. It should be on Kickstarter when this episode is released. Andy, welcome to show.

Andy Lajoie: Good to be here, Patrick.

#61 – Justin Blaske

Patrick Rauland: Hello everyone and welcome to the Indy Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way.

Patrick Rauland: My name is Patrick Rauland, and today I'll be talking to Justin Blaske, who designed Mint Works, Mint Delivery and a game that's on Kickstarter right now, Area 1851:Express. Justin, welcome to the show.

#60 – Jonathan Woodard

Patrick Rauland: Hello everyone, and welcome to the Indie Board Game Designers podcast where I sit down with a different independent game designer every single week and we talk about their experience in game design and how they got to where they are today. My name is Patrick Rauland and today I'll be talking with Jonathan who designed Potemkin Empire, which is on Kickstarter as this episode airs. He is also a local designer here to Denver, which I think makes him the third Denver area designer, and I have a few more in the Denver area that I'm looking to bring on the show in just a little bit. But Jonathan, welcome to the show.

Jonathan Woodard: Thanks for having me.

#59 – Brian Compter

Patrick Rauland: Hello everyone and welcome to the Indie Board Game Designers Podcast where I sit down with a different independent game designer every single week and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking to Brian who designed Ludus Senatus. Did I pronounce that right?

Brian Compter: It's Ludus Senatus but that's close enough.

Patrick Rauland: Senatus. All right. Ludus Senatus is live on Kickstarter right now. It happens to be in the Concrete Canoe campaign along with last week's guest, Michael Cofer's game Sengoku, so you can get these games together if you like. So it's kind of cool to interview two people on the same campaign back to back. Brian, welcome to the show.

#58 – Lillian Medville

Patrick Rauland: Hello everyone and welcome to the Indie Board Game Designers Podcast, price it down with a different independent game designer every single week and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland and today I'm going to be talking with Lillian Medville, who designed, Your Privilege Is Showing and she has a Ted Talk basically about her game and I will definitely include both links to both of those in the show notes. Lilian, welcome to the show.

Lillian Medville on TEDxBeaconStreet

Lillian Medville: Thank you. Thank you so much for having me.

#57 – Michael Cofer

Patrick Rauland: Hello, everyone, and welcome to the Indie Board Game Designer's Podcast, where I sit down with a different independent game designer every week and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today, I'll be talking with Michael Cofer who designed Sengoku (on Kickstarter now), Gadgeteers, along with Dan Letzring who was on episode 10, and a bunch of other games. Michael, welcome to the show.

Michael Cofer: Thank you, Patrick, I'm really happy to be here, and can I just tell you, I was literally bobbing my head to the intro.

#56 – Jay Cormier

Patrick Rauland: Hello everyone and welcome to the Indie Board Game Designers Podcast or sit down with a different independent game designer every single week and we talk about their experience in game design and the lessons they learned along the way.

Patrick Rauland: My name is Patrick Rauland and today I'll be talking with Jay Cormier who designed Belfort, In the Hall of the Mountain King, Junk Art and probably more than that. Jay welcome to the show.