Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way.

My name is Patrick Rauland, and today I'll be Fertessa Alyse, who designed theBook of Villainy. We're going to be talking about how she's working on the Book of Villainy, her awesome work in progress thread, and we're also going to chat about the Tabletop Network Event Conference, which is where we met. Fertessa, welcome to the show.

Continue reading “#113 – Fertessa Allyse”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. 

My name is Patrick Rauland, and today I'll be talking with Alisha Volkman, who designed War Torn, which I played at Protospiel Madison back in 2018, and Duanwu, which got first place in a Holiday Design Contest. She also works at The Game Crafter, and she also does illustrations for lots of board game designers. We are going to talk about all of these topics. Alisha, welcome to the show.

Alisha Volkman: Thank you, Patrick. I am excited to be here. It's going to be a blast, I think.

Continue reading “#112 – Alisha Volkman”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Eric Alvarado, who designed Vinyl. Eric is also the project manager and game developer for Talon Strikes Studios. Eric, welcome to the show.

Eric Alvarado: Thank you very much.

Continue reading “#111 – Eric Alvarado”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. 

My name is Patrick Rauland, and today I'm going to be talking with John Lash, who designed Cage Match. He's also had some interesting publishing choices which we're going to chat about on the show today. John, welcome to the show.

John Lash: Thanks so much, Patrick. Great to be on with you.

Continue reading “#110 – John Lash”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers Podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Fabian Fischer, who designed Crimson Company alongside Dario Reinhardt, who was on in Episode 50. They just recently designed an expansion called Crimson Company: The Other Side, which is on Kickstarter as we're recording. Fabian, welcome to the show.

Fabian Fischer: Hi. Thanks for having me.

Continue reading “#109 – Fabian Fischer”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way.

My name is Patrick Rauland, and today I'll be talking with Wes Woodbury, who designed Duel of the Dragons and Legends of Novus. Wes, welcome to the show.

Wes Woodbury: Hey Patrick. Great to be here.

Continue reading “#108 – Wes Woodbury”

I recently attend PAX Unplugged for the first time. I heard good things about it and my good friends Adi Slepack and Liz Roche from episode 5 asked me to help at their booth so it seemed like a perfect opportunity to explore the con and see some board game friends at the same time.

Continue reading “PAX Unplugged 2019”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Christian Kudahl, who designed a game which was recently signed by White Goblin Games called Unleash, which we're going to talk about in this episode.

It's a CCG-style duelling game where any monster can fight for anyone depending on how much you are willing to pay. I'm excited to chat about that mechanic. In addition, the game itself has a really interesting story. We're going to talk about Christian's story because he's gone from aspiring game designer to signed game designer in very little time, so we're definitely going to chat about that. Christian, welcome to the show.

Christian Kudahl: Thanks a lot, Patrick. I'm very happy to be here.

Continue reading “#106 – Christian Kudahl”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking to Nikki Valens, who designed Quirky CircuitsArkham Horror, and Eldritch Horror. Nikki, welcome to the show.

Nikki Valens: Thank you very much. Hello, everybody.

Continue reading “#105 – Nikki Valens”

Patrick Rauland: Just a quick note before today's show, we did have some technical difficulties. You'll hear a slight clicking sound when the guest is speaking. We tried to fix it, but even the original file had these ticking sounds. Sorry about the annoyance, and onto the show.

Patrick: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Christopher Kaspar, who is working on a game called Keeps. Christopher, welcome to the show.

Christopher Kaspar: Awesome, thank you so much for having me. I've listened to a few episodes here, and actually, a couple of my good friends have been on previous episodes, people that have helped me develop Keeps. So, it's an honor. Thanks for having me.

Continue reading “#104 – Christopher Kaspar”