Today I chat with Joseph Z Chen who is the designer behind Fantastic Factories. He shares how important a design diary is, going to cons, and the magic of a card cutter.
Indie Board Game Designers Podcast Posts
I submitted my game Bias to the Solo Game Design Challenge on The Game Crafter. It was great to have a deadline!
Patrick Rauland: Hello everyone, and welcome to the Indie Board Game Designers Podcast. Today, we’re going to be talking with Pat Brennan, who is the designer behind Complicated Board Game the Card Game, which seems like a pretty silly game, which we’ll be getting into during the show, as well as Status Report, which just wrapped up on Kickstarter. Pat, welcome to the show.
Pat Brennan: Hello. Thank you for having me.
How Did You Get Into Board Games?
Patrick Rauland: Cool. Let’s jump in. How did you get into board games and board game design?
Pat Brennan: All right. I think I probably got into board games the same way that everybody got into board games. I’ve listened to some of your episodes and stuff like that, and I love that just about everyone I’ve listened to, everyone starts with, “Well, I started with Magic: The Gathering.” Or, “I stared with this or that.” And yeah, I was kind of the exact same way. Growing up through middle school, I played Magic: The Gathering, I also played a bunch of Munchkin and Risk, and I just have a ton of friends who were really interested in playing board games all the time. So we just played everything that we could get our hands on, and as I got older and I got into college and stuff like that, I think that started the transition to making games. At first, it was kind of just for myself, but eventually, we hit an idea, and we looked around and saw that there was this growing and thriving indie game scene with the self-publishing through Kickstarter stuff when we decided to give that a try and see if we could actually get one of these things made in a professional way, and it worked.
Learn from Emma Larkins who’s created her own board game design group and created an active community on Twitter. See why she likes accessible games.
Carol Mertz is a video game and board game designer who documents her process, explores new mediums, and runs a her own game design conference.
In this epiosode I chat to Eduardo (Ed) Baraf who is a board game designer, publisher, and reviewer. We talk about his latest game & how you contribute to the community.
Dan Letzring shares why he likes to design games and rub his own publishing business. He also shares how to design an asymmetrical game and how to design an game with 1,000 cards.
I showed off my game Fry Thief at Publisher Speed Dating at Origins and I learned quite a bit about what publishers are looking for and how you can position your game in such a way that publishers are more likely to want to take it home.
I talk with Allan Kirkeby, the designer behind Itchy Monkey, which is an abstract strategy game. We talk about how on earth you design one of those.