Patrick: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Jonathan Weaver, who is working on a number of games.

Now normally, if you listen to the show, you know that I talk with game designers who have published at least one game. That's typically who I try to interview, but I think it's healthy from time to time to get out of your comfort zone and to talk to new people. In this case, I'm excited to chat with Jonathan because he's on the road to publishing his first game, but he hasn't gotten there yet. For all of you who are listening who haven't published your first game, I wanted to bring someone in who is where you are at. So Jonathan, welcome to the show.

Jonathan: Hey Patrick. Thanks a ton for having me.

Continue reading “#128 – Jonathan Weaver”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've passed along the way.

My name is Patrick Rauland, and today I'll be talking with Will Thompson and David Thomas from Absurdist Productions, who designed– I'm going to try to pronounce this right, Churrascaria, a game all about eating meat. I also met them at the Tabletop Network convention. Will, David, welcome to the show.

Will Thompson: Thanks for having us.

David Thomas: Thank you for having us.

Continue reading “#127 – Will Thompson & David Thomas”

Patrick: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer, and we talk about their experience in game design and the lessons they've learned along the way. I'm Patrick Rauland, and today I'll be talking with Juliana Moreno-Patel and Ariel Ruben, who run the Wild Optimists, and they designed Escape Room in a Box, which was massively popular back in 2016 on Kickstarter.

I'm sure it's still massively popular now, it has since been signed by Mattel, and you can find it in big box stores. I also saw them at Pax Unplugged last year. Now in this episode, we're going to chat about puzzles and puzzle design and how that overlaps with board games and board game design. So, Juliana and Ariel, welcome to the show.

Juliana: Hi.

Ariel: Thank you, I'm so happy to be here.

Continue reading “#126 – Juliana Moreno-Patel and Ariel Ruben”

Patrick Rauland: Hello, everyone, and welcome to the Indie Board Game Designers Podcast, where I sit down with a different independent game designer and we talk about their experience with game design and the lessons they've learned along the way.

My name is Patrick Rauland, and today, I'll be talking with Jason Slingerland, who designed Unreal Estate, Into the Black Forest, Water Balloon Washout, and probably more important for me is he also runs the Building the Game podcast, which I listened to a lot when I was getting into game design. Jason, welcome to the show.

Jason Slingerland: Hey, Patrick. Thanks for having me. I'm excited to be here.

Continue reading “#125 – Jason Slingerland”

Patrick Rauland: Hello everyone, and welcome to the Indie Board Game Designers Podcast where I chat to an independent gamer designer talk about their experience in game design and the lesson they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Jeremy Lounds who designed Fruit-for-All, which recently won the Social Deduction Challenge on The Game Crafter, which we are definitely going to talk about. He also a self-published DECO which is also on The Game Crafter. Jeremy, welcome to the show.

Jeremy Lounds: Thank you. I'm so excited to be here.

Continue reading “#124 – Jeremy Lounds”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sat down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Patrick Engro, who designed Reach and Okazaki. I hope I pronounced that right. Patrick, welcome to the show.

Patrick Engro: Thanks, Patrick. Good to be here.

Continue reading “#123 – Patrick Engro”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Brent Critchfield, who designed Gruff, which is a living card game all about mutated monster goats, which we are definitely going to talk about.

And because this is literally day one of another Kickstarter campaign for him, I thought it'd be cool to get a guest on the show when they're literally on day one of their Kickstarter campaigns. We're going to talk about his living card game and what it's like to design one of those, and we're also going to talk about day one of the Kickstarter campaign and leading up to that. So with that in mind, Brent, welcome to the show.

Brent Critchfield: Hey, it's good to be here. Thanks for having me on.

Continue reading “#122 – Brent Critchfield”

I want to talk about COVID-19 AKA the Corona Virus. A lot has changed in the past week and it’s easy to be depressed.

  • Big events like SXSW are cancelled
  • Professional sports are cancelled
  • University is going online or cancelled
  • A lot has changed just in the last week and even just in the last weekend.

The advice we’re getting from the US government is to “socially distance” ourselves.

  • The White House recommends 15 days where you don’t gather in groups of more than 10 people
  • CDC said to cancel events for 50 people for the next few months

It’s very likely your summer conventions are going to be cancelled. I know I was excited for both: Origins & PAX Unplugged.

And based on some initial news reports I’ve seen we can expect to social distance for 2-8 weeks. I’ve seen other sources say 2-3 months. And others say it could go through 2020. But let’s say it’s 2-3 months.

That would take the pandemic in the US into June. And Origins will likely be cancelled. But maybe if we’re lucky Gen Con in August will still be on.

Pitching Games will slow down. I just received notice from one of the publishers I sent Kintsugi to. They responded and said they like the game but can’t get together until after the corona virus.

So even if you have a really good game you might not be able to sell it right now

What You Can Do

Get Your Games Ready

Learn a new skill!

I’m excited about: creating vectors & 3d modeling.

What you can do:

Keep Yourself Healthy

I normally like to watch a short YouTube video while getting ready for bed.  Recently I’ve been watching news about Corona Virus. And I can’t sleep. I’m anxious about what I should do & how I should prepare.

I’m making a commitment here: to not watch Corona Virus news in the evening. Instead I’ll watch something silly or I can read a book.

So take care of yourself mentally. You don’t have to read every article.

I love following news & politics but it might be too much this season so I’m going to only process it during the day and in the evening let my mind wander into the fiction world.

That’s all from me. Take care of yourselves. Socially distance. Wash your hands. And… keep designing great games.

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Chris Brooks, who designed Space Empire, which was in the mint tin challenge along with my game. Space Empire got fourth place out of 183 games, which is amazing. Chris, welcome to the show.

Chris Brooks: Thanks very much. Glad to be here.

Continue reading “#120 – Chris Brooks”

Patrick Rauland: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Kevin Russ, who designed Calico, and a game that should be on Kickstarter when this episode airs, Tumble Town. Kevin, welcome to the show.

Kevin Russ: Hi. Thanks, Patrick, for having me on.

Continue reading “#119 – Kevin Russ”