Patrick Rauland: Hello everyone, and welcome to the Indie Board Game Designers podcast where I sit down with a different independent game designer each week, and we talk about their experience in game design, and the lessons they learned along the way. My name is Patrick Rauland and today we’re talking with Nicole and Anthony Amato, who are the designers behind a ton of games. One of which is one of my favorites called RESISTOR_, and I play that game a ton. Nicole and Anthony, welcome to the show.
Carla Kopp tells us how to design solo modes, her strategy to go full time, and of course the weirdest animal in the giraffe family.
Gabe Barrett from the Board Game Design Lab Podcast talks to us about his game, his ambitions in the board game world, and why American Football is amazing
Kate Tessier tells us about her game Wardens. She goes into unique Kickstarter pledge levels, how ot travel while designing games, and her love of steampunk
Jordan Draper tells us about his Tokyo game series including how & why he customed designed 3d components (or sculptures as he calls them).
Heather O’Neill tells us about running a team of 4-5 people part time, how Kickstarter has changed, and why kobolds eat babies.
Kathleen Mercury tells us all about teaching kids game design in school, her dragon themed dexterity game, and what she learned from her students.
Patrick Rauland: Hello everyone, and welcome to the Indie Board Game Designers Podcast, where I sit down with a different designer, or pair of designers, each week, to talk about their experience in game design and the lessons they’ve learned to get to where they are today. My name is Patrick Rauland, and today, I’m going to be talking with another pair. Recently, there’s been a lot of pairs of game designers, Sarah and Will Reed, who are designers behind a few different games, including Oaxaca and Project Dreamscape. Sarah and Will, welcome to the show.
Sarah Reed: Hello. Thanks for having us.
Will Reed: Yes. Thanks for … That music has some fat beats.
Patrick Rauland: Doesn’t it? I mean, if you want, I can just loop it in the background. We can just talk over it the whole time.
Will Reed: I’d be too busy dancing, so that might not be great.
Patrick Rauland: Now-
Will Reed: What did he say? What did he say?
Patrick Rauland: Yeah. Now I’m regretting not recording video, because I think I could just go viral with just like a nerdy people dancing, like including me. It would be pretty bad.
Sam Bryant & Gwen Ruelle from Runaway Parade talk about their game Fire Tower: how they made it visual, and how to prepare for success on Kickstarter.
Patrick Rauland: Hello, everyone, and welcome to the Indie Board Game Designers Podcast, where I sit down with a different independent game designer each week, and we talk about their experience in game design and the lessons they’ve learned to get to where they are today.
Patrick Rauland: My name is Patrick Rauland, and today I’m going to be talking with Cecilia and Eric Hyland, who are designers behind Fleecing Olympus, which is having a pre-release at Gen Con. We’re recording this a couple of days before Gen Con, and it should have a full release after Gen Con, which is when this episode will come out. Cecilia and Eric, welcome to the show.
Cecilia Hyland: Hello
Eric Hyland: Hello.
Patrick Rauland: So, if they sound strained, it’s because we had to tweak their audio setting so there wasn’t background noise. It sounds like they’re quiet yelling, that’s just the audio magic we had to do today.
Cecilia Hyland: Quiet yelling! Woo!
Eric Hyland: Quiet yelling!