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Category: Podcast

#64 – Simple Elegance: Crude Prototypes

Patrick Rauland: Hello, everyone, and welcome to another bonus episode of The Indie Board Game Designers Podcast. As we talked about in the last Simple Elegance episode, The Game Crafter recently announced a Simple Elegance contest, so me and my friend Cody, we're gonna go through ever step of the game design process with you. And I'll be doing this with … Sorry, Cody Thompson. There we go, let me give you his whole name. Cody, how are you doing?

Cody Thompson: Good. How are you doing, Patrick?

#63 – Andy Lajoie

Patrick Rauland: Hello, everyone, and welcome to the Indy Board Game Designers podcast, where I sit down with a different independent game designer every single week. We talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'm talking to Andy Lajoie, who designed If Mama Ain't Happy, which is basically a game where you win by wiping out the human race as Mother Nature. It should be on Kickstarter when this episode is released. Andy, welcome to show.

Andy Lajoie: Good to be here, Patrick.

#61 – Justin Blaske

Patrick Rauland: Hello everyone and welcome to the Indy Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way.

Patrick Rauland: My name is Patrick Rauland, and today I'll be talking to Justin Blaske, who designed Mint Works, Mint Delivery and a game that's on Kickstarter right now, Area 1851:Express. Justin, welcome to the show.

#60 – Jonathan Woodard

Patrick Rauland: Hello everyone, and welcome to the Indie Board Game Designers podcast where I sit down with a different independent game designer every single week and we talk about their experience in game design and how they got to where they are today. My name is Patrick Rauland and today I'll be talking with Jonathan who designed Potemkin Empire, which is on Kickstarter as this episode airs. He is also a local designer here to Denver, which I think makes him the third Denver area designer, and I have a few more in the Denver area that I'm looking to bring on the show in just a little bit. But Jonathan, welcome to the show.

Jonathan Woodard: Thanks for having me.

#57 – Michael Cofer

Patrick Rauland: Hello, everyone, and welcome to the Indie Board Game Designer's Podcast, where I sit down with a different independent game designer every week and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today, I'll be talking with Michael Cofer who designed Sengoku (on Kickstarter now), Gadgeteers, along with Dan Letzring who was on episode 10, and a bunch of other games. Michael, welcome to the show.

Michael Cofer: Thank you, Patrick, I'm really happy to be here, and can I just tell you, I was literally bobbing my head to the intro.

#56 – Jay Cormier

Patrick Rauland: Hello everyone and welcome to the Indie Board Game Designers Podcast or sit down with a different independent game designer every single week and we talk about their experience in game design and the lessons they learned along the way.

Patrick Rauland: My name is Patrick Rauland and today I'll be talking with Jay Cormier who designed Belfort, In the Hall of the Mountain King, Junk Art and probably more than that. Jay welcome to the show.

#55 – Kickstarter Diary for Fry Thief

Patrick Rauland: Hello everyone. This is a bonus episode of the Indie Board Game Designers Podcast. So I'm about to run a Kickstarter campaign for my game, Fry Thief. And since Kickstarter is such a popular channel where we see a ton of new board games … I've personally bought dozens of board games through Kickstarter. And it's the channel not only where experienced publishers can launch stuff, but it's in a channel where anyone can launch a project. Everyone in the board game world talks about Kickstarter. There are a million people in the board game world who are willing to regurgitate some knowledge from other creators, which can be useful. It is helpful when people sort of amplify messages from other creators because that way it spreads the message, which I think can be helpful. But there's very little evidence about what works and what doesn't.

#54 – Till Engel

Patrick Rauland: Hello everyone and welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'll be talking with Till Engel, who designed Adellos.

Patrick Rauland: Till, welcome to the show.

Till Engel: Thank you.

Patrick Rauland: First of all, you're from Germany. So how bad did I mess up your name and/or the name of your game?

Till Engel: Very happy with you pronouncing my name. It worked out fine.

#53 – Adam Rehberg

Patrick Rauland: Hello everyone and welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week And we talk about their experience in game design and the lessons they've leaned along the way. My name is Patrick Rauland, and today I'll be talking with Adam Rehberg, who runs Adam's Apple Games. He's one of the designers on Swordcrafters. He designed Brewin' USA, and Thrive will be coming out on Kickstarter February 26th. So it should be out already by time this airs. Adam welcome to the show.

Adam Rehberg: Thanks so much Patrick. Excited to be here.

#52 – Orion McClelland

Patrick Rauland: Hello everyone and welcome to the Indy Board Game Designers Podcast, where I sit down with a different independent game designer every single week and we talk about the lessons they learned in game design, and sort of what their experience has been. My name is Patrick Rauland, and today I'll be talking with Orion McClelland who designed Kepler Run, which at the time this episode comes out I believe will have about 24 hours left on Kickstarter. Now, it's already funded, but it will be on there for just a short period, a little bit longer. Orion, welcome to the show.

Orion McClelland: Hi.

Introduction

Patrick Rauland: So, I like to start with just a quick little game because I did a little bit of research on you and the audience hasn't. So quick little game, just sort of lightning round questions type thing. So what is your favorite planet besides Earth?

Orion McClelland: Favorite planet besides Earth would probably be Mars because I'm convinced I'm going to name my first son that.