Heather O’Neill tells us about running a team of 4-5 people part time, how Kickstarter has changed, and why kobolds eat babies.
Kathleen Mercury tells us all about teaching kids game design in school, her dragon themed dexterity game, and what she learned from her students.
Patrick Rauland: Hello everyone, and welcome to the Indie Board Game Designers Podcast, where I sit down with a different designer, or pair of designers, each week, to talk about their experience in game design and the lessons they've learned to get to where they are today. My name is Patrick Rauland, and today, I'm going to be talking with another pair. Recently, there's been a lot of pairs of game designers, Sarah and Will Reed, who are designers behind a few different games, including Oaxaca and Project Dreamscape. Sarah and Will, welcome to the show.
Sarah Reed: Hello. Thanks for having us.
Will Reed: Yes. Thanks for … That music has some fat beats.
Patrick Rauland: Doesn't it? I mean, if you want, I can just loop it in the background. We can just talk over it the whole time.
Will Reed: I'd be too busy dancing, so that might not be great.
Patrick Rauland: Now-
Will Reed: What did he say? What did he say?
Patrick Rauland: Yeah. Now I'm regretting not recording video, because I think I could just go viral with just like a nerdy people dancing, like including me. It would be pretty bad.
Sam Bryant & Gwen Ruelle from Runaway Parade talk about their game Fire Tower: how they made it visual, and how to prepare for success on Kickstarter.
Patrick Rauland: Hello, everyone, and welcome to the Indie Board Game Designers Podcast, where I sit down with a different independent game designer each week, and we talk about their experience in game design and the lessons they've learned to get to where they are today.
Patrick Rauland: My name is Patrick Rauland, and today I'm going to be talking with Cecilia and Eric Hyland, who are designers behind Fleecing Olympus, which is having a pre-release at Gen Con. We're recording this a couple of days before Gen Con, and it should have a full release after Gen Con, which is when this episode will come out. Cecilia and Eric, welcome to the show.
Cecilia Hyland: Hello
Eric Hyland: Hello.
Patrick Rauland: So, if they sound strained, it's because we had to tweak their audio setting so there wasn't background noise. It sounds like they're quiet yelling, that's just the audio magic we had to do today.
Cecilia Hyland: Quiet yelling! Woo!
Eric Hyland: Quiet yelling!
I participated in The Roll-and-Write Game Jam and I share my experience every day of the jam. Hear me go from some really bad ideas to a complete game in 10 days.
Gil Hova is a designer and publisher. We talk about: ferrets, the history of board games after World War II, & what conventions you should attend.
Patrick Rauland: Hey everyone, this is Patrick here before the intro to the episode. We had some audio issues. We had backups, and even the backups partially failed. So I'm missing the last six minutes of this podcast. Somehow I lost 12 minutes from the main recording and six minutes from the backup. I have no idea how that happened, but it did.
So I talked to the guest, and the guest said to post it anyways, because the vast majority of the episode is there. So that's what I'm going to go ahead and do, and I will try to fill you in at the end with a few more details. So again, sorry about the audio issues, and on to the episode.
Patrick Rauland: Hello everyone and welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week to talk about their experience in game design and the lessons they learned along the way. My name is Patrick Rauland, and today we're going to be talking with someone that I met at Origins over a month ago. He is the designer behind What's For Dinner? So, David, David Lee, welcome to the show.
Patrick Rauland: Hello everyone and welcome to the Indie Board Game Designers podcast. My name is Patrick Rauland and today we're going to be talking with MaryMartha Ford-Dieng?
MaryMartha Ford-Dieng: Yes, Ford-Dieng.
Patrick Rauland: All right. Who is the designer of the Ultimate Clap Back, which is a party game all about comeback. So MaryMartha, welcome to the show.
Patrick Rauland: Hello everyone, and welcome to the Indie Board Game Designers podcast. My name is Patrick Rauland, and today we have a very special guest. We are talking with Jenn Sandercock who is publishing a cookbook with edible games, which I think sounds really cool. Jenn, welcome to the show.
Jenn Sandercock: Thank you.
How Did You Get Into Cooking?
Patrick Rauland: Normally I ask people how did you get into board games, but in your case, how did you get into cooking?
Jenn Sandercock: I guess it was just something that I've always been interested in. Partly because I really like dessert. And I think there was this point one time, I came home from school and I wanted to eat something, like a cookie or something, and I realized that we didn't have any in the house, but I could make some. And so I did.