Patrick Rauland
Hello, everyone, and welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer most weeks to talk about the experience of game design and the lessons they've learned along the way. My name is Patrick Rauland and today I'm going to be talking with Reed Mascola, who designed Vigilante, which is live on Kickstarter as we're recording and will probably have just finished by the time this episode comes out. Reed welcome to the show.

Reed Mascola
Yeah, thanks for having me.

Continue reading “#164 – Reed Mascola”

I get to chat with Chris Anderson from The Board Game Workshop. He tells us about the 2021 contest (and how you can get feedback on top of feedback on top of feedback) as well as how he got into board games and why he loves Buttonshy games.

Continue reading “#163 – Chris Anderson”

I get Joe Slack back on the show to:

  • Give us an update on Relics of Rajavijara on manufacturing and fulfillment
  • Tell us about his new book The Board Game Designer’s Guide to Working in the Industry
  • and his thoughts on when we can get back to board game events

Introduction

Patrick Rauland
Hello, everyone, and welcome to the Indie Game Designer podcast, breaking down the different independent game designer, most weeks to talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland. And today, we're going to be talking with Joe Slack, who was on an episode 147. And he talked about relics of Rajavihara. And he's back on here to update us on that game and the Kickstarter in the progress, and also to talk about a book he's writing on getting into the game design world. So Joe, welcome back to the show. Hey, Patrick.

Joe Slack
Thanks for having me on again.

Continue reading “#162 – Joe Slack & The Board Game Designer’s Guide to Working in the Industry”

Patrick Rauland: Hello everyone. And welcome to the, Indie Board Game Designers Podcast, where I sit down with a different independent game designer, and we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rauland, and today I'm going to be talking with Andrew Kuplic, who designed, Magical Unicorn Quest, which was on Kickstarter in 2020. And right now he's working on an update for the game, which we're going to talk about. Andrew, welcome to the show.

Andrew Kuplic: Hey, thanks for having me, Patrick. It's great to be here.

Continue reading “#161 – Andrew Kuplic”

Patrick Rauland: Hello, everyone. And welcome to the Indie Board Game Designers Podcast, where I sit down with a different independent game designer and we talk about their experience in game design, and the lessons they've learned along the way. My name is Patrick Rauland and today I'm going to be talking with Darren Terpestra, who was on the show in episode number 75, which is about a year and a half ago. He also created Ignite, which we talked about in that episode and it was funded on Kickstarter. And the reason I'm bringing him back on today is because I wanted to talk to him about a game design class that he took part in and we're going to get into it. And if a game design class is right for you. So Darren, welcome back to the show.

Darren Terpestra: Yeah. Thanks for having me on. I didn't realize I was the first person ever to be on for a second time. So that's quite an honor.

Continue reading “#160 – Darren Terpestra Update & Game Design Mastery Course”

Patrick Rauland: Hello, everyone. And welcome to the Indie Board Game Designer podcast, where I sit down with a different independent game designer every single week. And we talk about their experience in game design and the lessons they've learned along the way. My name is Patrick Rollins, and today I'm going to be talking with Harrison Brook who designed ElevatorUp. So Harrison, welcome to the show.

Harrison Brooks: Oh, thank you so much for having me.

Continue reading “#159 – Harrison Brooks”

Patrick: Hey, everyone. Patrick here with a bonus episode, I guess. As you know in the last couple of months I've reached out and I've let people know in this audience that I'm looking for people to sort of help me and maybe add your own segment to an episode or even to record your own episode. And one person did reach out, his name is Matthew Stockton. His brothers were on in Episode 151, Sam and Ed Stockton.

He recently got into board games really heavily in the last couple years, and he has a couple people that he wants to interview that are people that I haven't really heard of and I don't really follow. So I'm really excited to hear Matthew Stockton ask new questions and interview new people that I might not have reached out to, so he's really interested in feedback. Feel free to send me feedback on social, feel free to send him feedback on social.

I also have a contact form on the website. So just go ahead, try a different format of episode with a different host and different set of interview questions. I really left it all up to him to come up with whatever he wanted to come up with. Go ahead and enjoy Matthew Stockton and his guest, Josh Bakken. Here we go.

Matthew: All righty. I want to thank Patrick for this opportunity today. My name is Matthew Stockton. I'm doing podcast here for Indie Board Games Designers. And things are going to be a little rusty. This is my first time doing it, but I want to thank you all for listening. And any sort of honest feedback would be appreciated. I'm always up for constructive criticism, but more importantly, moving on to our wonderful, wonderful guest that I've known forever now at this point, right?

His name is Josh Bakken and he has a ZU Tiles: Hime. It's a game that I ran across when I was actually on Facebook and I saw an advertisement for it. I got interested, reached out to him. And he is a wonderful human being with actually an excellent game that I recently picked up. Josh, welcome.

Josh: Thank you. Thank you for that super kind introduction.

Continue reading “#158 – Josh Bakken”

Patrick: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week and we talk about their experience in game design and the lessons they've learned along the way.

My name is Patrick Rauland and today I'm going to be talking with John D'Angelo, who designed Runelords, which is live on Kickstarter right now. It is based on the book series by David Farland and we're going to talk all about it in the show. John, welcome.

John: Hello. How are you? Thanks for having me.

Continue reading “#157 – John D'Angelo”

Patrick: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer and we talk about the experience of game design and the lessons they've learned along the way.

My name is Patrick Rauland, and today I'm going to be talking with Arif Nezih Savi, who designed Sinners, which is a game where you play the role of a preacher who made a deal with the devil to live a hundred more years, but in exchange, you have to bring them a hundred years’ worth of sinners' souls. That is an intense and awesome sounding game. It will be coming to Kickstarter in 2021, hopefully. Nezih, welcome to the show.

Nezih: Thank you, Patrick. Thank you for having me.

Continue reading “#156 – Arif Nezih Savi”

Patrick: Hello, everyone. Welcome to the Indie Board Game Designers podcast, where I sit down with a different independent game designer every single week, and we talk about their experience in game design and the lessons they've learned along the way.

My name is Patrick Rauland, and today I'm going to be talking with Grant Lyon, who designed Curmudgeon, which will come out a couple days after we record this. But it will be out by the time you listen to it, and he creates great shortboard game reviews under Grant's Game Recs on YouTube, which I will add a link to in the show notes. Grant, welcome to the show.

Grant: Thanks for having me, I appreciate it. I'm happy to be here.

Continue reading “#155 – Grant Lyon”